Skeleton Crew - The Real Good Guys
Star Wars: Skeleton Crew somewhat mercifully comes to a close in the most Disney Channel finale one could have thought up. "The Real Good Guys" gives us the pirate invasion of At Attin, which does no real damage other than to some empty buildings, and the kids defeating Jod (Jude Law) and the pirates once more bringing the New Republic to mop up. By the end, all the parents have a better understanding and appreciation for their children, the hidden world is now back among the stars, the pirates are all captured, and everyone can live happily ever after. Awwww.
Here are a few takeaways from the show's season run. This, and shows like Young Jedi Adventures, is obviously where Disney wants to take the franchise making the franchise more kid-accessible and brining in younger audiences. In terms of what the show adds to the larger library, does it add anythin? Honestly, while not hating these characters, I don't really care about seeing any of them again, and the show is in such a vacuum (despite the tease of a winding lost-in-space adventure) that nothing encountered adds much to the wider Star Wars Universe either.
And last, here are a couple of things that bug me personally. Boy, those X-Wings showed up fast. How long it takes ships to navigate hyperspace and then get to the planet after leaving hyperspace is wildly inconsistent across all Star Wars properties (just look at the journey to Alderaan in the original Star Wars). Also, X-Wings and Y-Wings were used by Rebel Forces because they were older ships the struggling Rebellion could get their hands on and be able to repair. Shouldn't the New Republic, with it's resources and shipyards, be making something a bit more modern by this point?
- Title: Star Wars: Skeleton Crew - The Real Good Guys
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