Having journeyed through the magical portal, our intrepid adventures find themselves in the city of Waterdeep brought there by Phaelona, a wild mage looking for help in breaking the spell that traps her in a city overrun by Driders and Darkmantles. Her attempts to find magic to break her bonds have led to the portals created around the realm where the creatures have escaped to attack other lands as well.
The bickering of the team leads to both Hank and Sheila attempting to take turns of leader, neither option being one the rest of the team seems all that keen on, eventually fracturing the group even further and trapping two of the characters in the dungeon underneath from the classic D&D adventure the story seems to be puling from. The bickering reaches a fever pitch here that starts to lessen my enjoyment of both the characters and the story, and, as with the first issue, I'd still prefer a closer representation of the art from the series.
[IDW, $3.99]
- Title: Dungeons & Dragons: Saturday Morning Adventures #2
- Comic Vine: link
- Writer: David Booher
- Artist: George Kambadais
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