The six-issue mini-series continues here as the two duos of crime fighters are both able to extract themselves from the death trap laid by General Gumm who all were in danger of losing their heads after being glued to the top of a speeding train. In the ensuing confrontation the Green Hornet decides to play dirty and knock out the Dynamic Duo rather than reveal the truth that he and Kato are actually heroes only pretending to be criminals.
As General Gumm isn't strong enough to carry the series on his own, Batman '66 Meets The Green Hornet #2 brings in the Joker to help even out the battle between good and evil, although how long the pair can put up with each other is yet to be seen.
Certainly a niche story within an already niche market, Batman '66 Meets The Green Hornet #2 continues the fun of the first issue although, even with the introduction of the Joker as a major player going forward in the mini-series, the limitations of the premise are already beginning to show. For fans.
[DC, $3.99]
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