Worlds' Finest #22
With "First Contact" finished, the Huntress and Power Girl are left to bicker between themselves whether the alternate Earth (with an evil Superman) they caught a glimpse of before Helena destroyed the portal was actually their home.
After the two dispatch a group of mercenaries who have their own plans for the New Gammora technology, the comic splits the pair up for Huntress to search for answers and Karen Starr, with her empire now firmly back under her control, to sell it all off to fund the trip home.
As has been the custom of the comic, Worlds' Finest #22 also throws in some flashbacks as well featuring the Huntress' first solo mission in the new Earth that doesn't exactly go as planned (but does allow her the opportunity to dropkick a wolf).
Tying up the loose ends of the crossover and returning the the early structure of the comic, the latest issue gets the heroines back on track (although hopefully not any closer to going home as I'd hate to see them leave for the less interesting Earth-2). Worth a look.
[DC, $2.99]
After the two dispatch a group of mercenaries who have their own plans for the New Gammora technology, the comic splits the pair up for Huntress to search for answers and Karen Starr, with her empire now firmly back under her control, to sell it all off to fund the trip home.
As has been the custom of the comic, Worlds' Finest #22 also throws in some flashbacks as well featuring the Huntress' first solo mission in the new Earth that doesn't exactly go as planned (but does allow her the opportunity to dropkick a wolf).
Tying up the loose ends of the crossover and returning the the early structure of the comic, the latest issue gets the heroines back on track (although hopefully not any closer to going home as I'd hate to see them leave for the less interesting Earth-2). Worth a look.
[DC, $2.99]
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